> For the complete documentation index, see [llms.txt](https://peculiar.gitbook.io/odystorm/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://peculiar.gitbook.io/odystorm/game-core/gameflow.md).

# Gameflow

The core gameplay of OdyStorm centers around **Ships** and **Shadow Stalkers**. These repeatable activities allow players to **earn** rewards and **strengthen** their clans.

Each player can attack another multiple ship per day, with difficulty based on **Energy cores and Ranks** — the player expends a certain amount of $ODY equal to their **strength**, which is subtracted from their $ODY balance. Defeating bosses earns loot for the player's clan, which is **divided among members** every day based on their contributions.

Group raids also reset daily at 00:00 UTC, initiated by the group leader against **rival groups**. Group members can join raids in **a six hour attack window** after initiation. Winning clan raids **grants resources** taken from the losing clan, who loses power but earns no rewards.

The gameplay focuses on repeatedly **raiding bosses** and **rival clans** to accumulate resources and progress clan power. Superior performance in these core activities enables players to **advance their clans** and **develop their characters**.
