> For the complete documentation index, see [llms.txt](https://peculiar.gitbook.io/odystorm/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://peculiar.gitbook.io/odystorm/game-core/ships.md).

# Ships

**Ships** are used by players to **navigate** the world of Odystorm. Upon entering the game, each player gets **a unique ship** that serves as their in-game battle tool. Ships have a variety of **properties** and **attributes**:

* **Rank**— Influences the amount of token rewards earned. Rises through ships upgrade, mining, battles won, contributions and experience gains
* **Energy core —** Represent the amount of time available for a mission
* **Experience** - Gained solely by playing the game. Used to unlock new character levels

As players gain experience through participation in **raids** and **clan activities**, they can be leveled up. This boosts their **energy core** while also increasing token reward payouts. Higher level characters **perform better** in gameplay and **provide greater benefits**.

### Level <a href="#level" id="level"></a>

The player's level determines their **rank and strength**, which, in turn, caps their daily rewards at a certain value. Roughly it's possible to estimate a user's max gameplay rewards from their **level.** However, the notion of max rewards **only applies** to rewards from completing boss raids.

There are **15 levels** in total. Levels are upgraded through **XP**.

### Experience <a href="#experience" id="experience"></a>

**XP** is used to measure the amount of **experience** a user character has. Experience is earnt by **completing missions** in the game.


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